For the final draft of our game, Newsroom Sensation, we made a few changes. First, since we had more time, we made it a bit nicer to look at - we added a background image (credit below), as well as changed some of the colors to better contrast with the theme color. More substantial changes we made had to do with content. We edited the Mr. S scenarios to include headlines that players can choose whether or not to publish. We also modified the beginning instructions by splitting them into two slides to make them a bit clearer. The point system remained the same, but we played around with the gains and losses throughout the scenarios to make them more consistent (for the most part, a point change will only occur once an article is published). If we had more time, we probably could have made this game a bit more visually pleasing or paid more attention to graphics. It's definitely not ugly as it stands right now, but with more time we may have been able to reorganize things in such away that would allow us to include more images. We also would have used a different program to allow us to make the point system automatic. But as it stands, doing so would take a truly disgusting amount of time-consuming work, as well as a huge transfer of data from slides to a new tool, so we decided to forego it. We learned a lot while making this game. Individually, we had an idea of what sensationalism is, but the research we put into creating this game gave that understanding more depth. We learned strategies for better identifying it in headlines, as well as the different kinds of sensationalism and the methods of using it. We also learned about the motivations behind it, which were surprisingly not all monetary - as you can tell from a scenario in the game, sometimes there are nobler or at least slightly less deceptive motivations behind it. Finally, we looked a lot into how opting for or against sensationalism can impact an organization, and we learned of all the ways such things could be tackled. A lot of work went into this game in terms of research and execution, so we hope you'll have fun playing it! Click here to try it out! Links to Previous Posts: The Process of CreationDigital Narrative Games: Reflection Digital Narrative Game Phase 2: Research Digital Narrative Game Phase 3: Prototype Scenarios Digital Narrative Game Phase 4: First Draft Credits and Links to SourcesBackground image for the game:
"Newspapers B&W (5)" by NS Newsflash is licensed under CC BY 2.0, https://search.creativecommons.org/photos/22824b31-dcb2-42e7-9301-0b15ec9e8039 Links to articles: https://theconversation.com/aiming-for-novelty-in-coronavirus-coverage-journalists-end-up-sensationalizing-the-trivial-and-untrue-138506 https://examples.yourdictionary.com/brilliant-clickbait-examples-and-why-they-work.html https://www.globaltimes.cn/content/1178220.shtml https://hbr.org/2017/01/the-u-s-medias-problems-are-much-bigger-than-fake-news-and-filter-bubbles https://www.cbsnews.com/news/porn-model-murder-the-secret-life-of-zoey-zane/ Scholarly Sources: Garrett, L. (2020). COVID-19: the medium is the message. The lancet, 395(10228), 942-943. Lowe, L. (2016). Crying wolf: An analysis of the use of sensational content within the media and the desensitizing effects it has on audiences. Scacco, Joshua and Muddiman, Ashley. (2015, December). The Current State of News Headlines. Center for Media Engagement. https://mediaengagement.org/research/the-current-state-of-news-headlines/
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